Blood of the Last Dragon
Blood of the Last Dragon
A First-Person Dungeon Crawler for the ANSI Age
One hundred years have passed since the great hero slew the Red Dragon. That victory has faded into myth. But new evils stir, monsters lurk in the forest, and shadows creep where light once held firm. You are a hero... or at least, you'd like to be.
B.O.L.D. drops you into a world of elemental fury, rendered in stunning 3D ANSI Graphics on an 80x25 virtual terminal with a 16-color CGA palette. Every wall, monster, and flickering torch is drawn with ASCII characters, just as the ancients intended.
Made for Dungeon Crawler Jam 2026 using the themes Elemental Rock, Paper, Scissors and Dragon.
Features
- 5-Element Combat: Fire, Water, Earth, Life, and Death in a star-pattern RPS system with no neutral matchups
- 3 Dungeons: The Lost Forest, The Flooded Mines, and The Dragon's Cavern
- 3 Boss Fights: The Treant, The Rock Golem, and The Dragon
- 15+ Enemy Types with difficulty scaling based on dungeon depth
- Shard Embuing: customize weapons and armor with elemental shards for new abilities
- 6 Quests woven through town and dungeon
- 4 Town NPCs with personality and deep quest lines
- Monster Trading: collect trophies from defeated enemies and trade them for rewards
- Auto-Map with Fog of War and fast-travel to visited tiles
- 10 Original Music Tracks composed for Sound Blaster 2.0
- CRT Shader & Scanline Effects configurable via in-game BIOS settings
- Runs in Your Browser, no download required
Tips & Tricks
Controls: WASD to move, Q/E to rotate, J for Journal, M for Map, G for Settings.
Getting Started: Check your Journal [J] often, it tells you what to do next. Visit all three town NPCs early for quests and services. Broke? Beg in the Town Square for a few coins to get started.
Combat: Carry multiple weapons and armor! The elemental system means no single loadout beats everything. Swap equipment mid-combat to exploit weaknesses. Selling your weapons will release the elemental shard so you can reuse on better equipment. Embue your gear at Abdul's shop for new abilities and combinations!
Exploration: Open the Map [M], move the cursor to a visited tile, and press [T] to auto-travel there. If brambles block your path, you need a weapon with a Fire shard.
Credits
Artwork: The Captain Coder, Selgeron, Roleander
99% of artwork created during the jam using a 16-color ANSI palette. Rendered 100% with ASCII characters on an 80x25 virtual terminal.
Music: The Captain Coder (OPL3 / Sound Blaster 2.0 via Chip Composer). Mine Theme composed pre-jam, all others during the jam.
Game Design & Programming: The Captain Coder
Built With: Adventures in Lua and Chip Composer for OPL3-compatible music and sound effects
Made for Dungeon Crawler Jam 2026
| Published | 11 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Captain Coder |




Comments
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This turned out way better than even I had hoped!