Heroes are not born, they're hatched!

Congratulations! You are now the proud owner of a pocket hero. In a few moments, your pocket hero will hatch from their egg and it will be up to you to nurture them to greatness!

Pocket Hero was made for the Bored Pixel Jam 8 with the Theme "You're Not the Hero". It is a resource management "game" that is designed to be played over a long period of time to simulate raising an alien. If you'd like, you can always adjust the game speed in the options menu if you don't like waiting. That said, the web version seems to have issues running when the game screen is not visible. This is related to some web browsers putting the tab to sleep. If anyone knows how to fix this in Unity, let me know! :)


  • Babies will over eat and get an upset stomach.
  • Babies won't have enough energy if they are awoken from sleeping.
  • Babies don't like to train.
  • To grow up, a baby must have a full nutrition bar
  • To become a hero, your alien must spend as much time as possible training.
  • Each of the Training activities requires specific resources
  • Each food provides bonuses to Nutrition, Saturation, Strength, Speed, and Intelligence
  • A hero in training will only recover energy if they are saturated

External Credits

Main Theme: @wyver - https://opengameart.org/content/good-mood-theme-8-bit

Sound FX:
rubberduck - https://opengameart.org/content/50-cc0-retro-synth-sfx
David McKee - https://opengameart.org/content/ui-sfx-pack-2-sample

PlatformsWindows, macOS, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCaptain Coder
Made withUnity, Aseprite
Tagsbpj8, Pixel Art, Unity
Code licenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout a half-hour
InputsMouse, Touchscreen


Pocket Hero - Mac.zip 32 MB
Pocket Hero Windows.zip 23 MB


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I really like the presentation, very clever to make it in a "tamagotchi" style.

really nice game i didn't expect it to be really fun